Agent Pegboard
MCP for Unity (Coplay) logo (CoplayDev avatar)

MCP for Unity (Coplay)

MCP servers Community server

94

Build in the Unity Editor by prompt: create scenes, edit C# scripts, manage assets and run tests from Claude, Cursor or VS Code. Not affiliated with Unity.

GitHub stars★ 15,617
LicenseMIT
Last push2d ago
LanguageC#
Named in README as working with
Claude DesktopCursorVS CodeCodexGemini CLIWindsurfCline

Per its own README, as of Nov 1, 2026. Not verified by hand.

Public-signal score

94
Strong signalsPublic-signal score, 94/100Computed Nov 1, 2026 from public GitHub data. Not a hands-on test.
Maintenance (last push)
30/30
License clarity
15/15
Documentation
17/20
Adoption (stars)
17/20
Client compatibility (README)
15/15
Hands-on agent test: not yet run

When a sandbox test is run, the result and logs will appear here, labeled separately from the score.

Quick answers

What is MCP for Unity (Coplay)?

Build in the Unity Editor by prompt: create scenes, edit C# scripts, manage assets and run tests from Claude, Cursor or VS Code. Not affiliated with Unity.

Is MCP for Unity (Coplay) open source?

GitHub detects the license as MIT. Check the repository's LICENSE file before relying on that.

Which clients does MCP for Unity (Coplay) work with?

Its README names: Claude Desktop, Cursor, VS Code, Codex, Gemini CLI, Windsurf, Cline. That is not a hands-on compatibility test.

Is MCP for Unity (Coplay) actively maintained?

The last push was 2026-10-30 (2d ago), as of Nov 1, 2026.

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